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1318 | /**
* Golden-vector extractor — run against the TypeScript implementation while it
* was still canon (v1.3.0, HEAD 8105f14), per dev/docs/CLJS.md: "splice the
* real modules into a harness rather than transcribing their logic into a
* generator". Here the real modules ARE `dist/` (tsc output of src/), so this
* script imports them directly and dumps their observable behaviour verbatim.
*
* The vectors it writes are the contract the ClojureScript port must satisfy
* byte-for-byte — above all the host sims, the valley-blocks engine and the
* gyms, which the RL trainer scores promotions against: a silent divergence
* there corrupts training without any other test failing.
*
* node test/vectors/generate.mjs # writes test/vectors/*.json
*
* Deliberately NOT re-runnable against the CLJS build: it reaches into
* internal dist paths (dist/core/…, dist/games/host/…) that the TS layout
* exposed. `test/vectors.test.mjs` is what re-checks the vectors afterwards,
* through the public package surface. Kept in the tree as the provenance
* record for every fixture below.
*/
import { writeFileSync } from "node:fs";
import { fileURLToPath } from "node:url";
import { dirname, join } from "node:path";
const OUT = dirname(fileURLToPath(import.meta.url));
const write = (name, data) => {
writeFileSync(join(OUT, `${name}.json`), `${JSON.stringify(data, null, 2)}\n`);
console.log(`wrote ${name}.json`);
};
/* ------------------------------------------------------------------ rng ---- */
const { mulberry32 } = await import("../../dist/games/host/rng.js");
{
const seeds = [0, 1, 9, 11, 42, 1337, 424242, 0x7fffffff, 0xdeadbeef, -1];
const out = seeds.map((seed) => {
const rng = mulberry32(seed);
return { seed, values: Array.from({ length: 24 }, () => rng()) };
});
write("rng", out);
}
/* -------------------------------------------------------------- framing ---- */
// lpEncode is module-private; its contract is "mirror @libp2p/utils'
// LengthPrefixedDecoder default", so the vector pins the encoder shape by
// round-tripping real frames through the real decoder and recording the bytes.
{
const { LengthPrefixedDecoder } = await import("@libp2p/utils");
const lpEncode = (bytes) => {
const prefix = [];
let n = bytes.length;
while (n >= 0x80) {
prefix.push((n & 0x7f) | 0x80);
n >>>= 7;
}
prefix.push(n);
const out = new Uint8Array(prefix.length + bytes.length);
out.set(prefix, 0);
out.set(bytes, prefix.length);
return out;
};
const te = new TextEncoder();
const td = new TextDecoder();
// `pad` is described, not embedded: the fixture stays small while the frame
// it pins stays exact (the test rebuilds it from `padChar`/`padLength`).
const specs = [
{ frame: {} },
{ frame: { t: "hi", nick: "gazda", score: 0 } },
{ frame: { t: "in", d: 3 } },
{ frame: { t: "ro", host: "aaa", ps: [["aaa", "gazda", 0, 0]], live: 1 } },
{ frame: { t: "big" }, padChar: "x", padLength: 200 },
{ frame: { t: "bigger" }, padChar: "y", padLength: 20000 },
];
const build = (s) => (s.padChar ? { ...s.frame, pad: s.padChar.repeat(s.padLength) } : s.frame);
const frames = specs.map(build);
const encoded = specs.map((s) => {
const json = JSON.stringify(build(s));
const bytes = lpEncode(te.encode(json));
return {
...s,
jsonLength: json.length,
// the varint prefix in full, plus the total, so a port is checked
// without embedding 20 KB of payload
prefix: [...bytes.subarray(0, bytes.length - te.encode(json).length)],
totalLength: bytes.length,
};
});
// one concatenated stream of every frame, decoded in a single chunk: proves
// the port's decoder handles coalesced frames the way the live stream does
const stream = new Uint8Array(
encoded.reduce((n, e) => n + e.totalLength, 0),
);
{
let off = 0;
for (const f of frames) {
const b = lpEncode(te.encode(JSON.stringify(f)));
stream.set(b, off);
off += b.length;
}
}
const dec = new LengthPrefixedDecoder({ maxDataLength: 64 * 1024 });
const decoded = [];
for (const chunk of dec.decode(stream)) decoded.push(td.decode(chunk.subarray()));
write("framing", {
maxFrameBytes: 64 * 1024,
encoded,
decodedLengths: decoded.map((d) => d.length),
decodedShort: decoded.filter((d) => d.length <= 200),
});
}
/* ---------------------------------------------------------- room-crypto ---- */
{
const rc = await import("../../dist/core/room-crypto.js");
const { RoomCrypto, newRoomSecret, toB64, fromB64, toB64url, fromB64url } = rc;
const b64cases = [
[],
[0],
[255],
[0, 1, 2],
[1, 2, 3, 4],
[251, 252, 253, 254, 255],
[...Array(32).keys()],
];
const b64 = b64cases.map((arr) => {
const bytes = new Uint8Array(arr);
const s = toB64(bytes);
const u = toB64url(bytes);
return {
bytes: arr,
b64: s,
b64url: u,
roundTripB64: [...fromB64(s)],
roundTripB64url: [...fromB64url(u)],
};
});
// roomId is HKDF(secret, salt=appSalt, info="roomid") — fully deterministic
const secrets = [
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
"f3q9Xk2LmQ7zR4tYbN8pV1cJ0sD6hG5wA2eK9uI3oM4",
toB64url(new Uint8Array([...Array(32).keys()])),
];
const salts = ["game1.ardegazu.ro/v2", "game4.ardegazu.ro/v2", "chat.ardegazu.ro/v2"];
const roomIds = [];
for (const secret of secrets) {
for (const appSalt of salts) {
const r = await RoomCrypto.create(secret, appSalt);
roomIds.push({ secret, appSalt, roomId: r.roomId });
}
}
// sealHello's IV carries a random 4-byte epoch, so the ciphertext is not
// reproducible. Decryption IS: capture real envelopes here and require the
// port to open them (and to reject the tampered/mismatched ones).
const sealed = [];
const tamper = (ct) => {
const i = Math.floor(ct.length / 2);
const c = ct[i] === "A" ? "B" : "A";
return ct.slice(0, i) + c + ct.slice(i + 1);
};
{
const secret = secrets[1];
const appSalt = salts[0];
const A = "12D3KooWaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
const B = "12D3KooWbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb";
const idBlock = { pub: "p".repeat(43), sig: "s".repeat(86), name: "gazda", hue: 200 };
for (const extra of [undefined, { id: idBlock }]) {
// a fresh RoomCrypto per envelope keeps each fixture independent
const s = await RoomCrypto.create(secret, appSalt);
const env = await s.sealHello(A, B, extra);
const o = await RoomCrypto.create(secret, appSalt);
sealed.push({
secret,
appSalt,
from: A,
to: B,
env,
plaintext: await o.openHello(A, B, env),
// the same envelope must NOT open under a swapped peer pair, a
// different salt, or a tampered ciphertext
rejectSwappedPair: await o.openHello(B, A, env),
rejectWrongSalt: await (await RoomCrypto.create(secret, salts[1])).openHello(A, B, env),
// flip one character in the MIDDLE of the ciphertext: mangling the
// tail can land on base64 padding and decode to the same bytes
tamperedCt: tamper(env.ct),
rejectTampered: await o.openHello(A, B, { ...env, ct: tamper(env.ct) }),
});
}
// malformed envelopes are rejected without throwing
const o = await RoomCrypto.create(secret, appSalt);
sealed.push({
malformed: [
await o.openHello(A, B, null),
await o.openHello(A, B, { v: 1, iv: "x", ct: "y" }),
await o.openHello(A, B, { v: 2, iv: 5, ct: "y" }),
await o.openHello(A, B, { v: 2, iv: "x" }),
],
});
}
write("room-crypto", {
b64,
roomIds,
sealed,
newRoomSecretShape: { length: newRoomSecret().length, re: "^[A-Za-z0-9_-]{43}$" },
tooShortSecretThrows: await RoomCrypto.create("AAAA", "s").then(
() => null,
(e) => e.message,
),
});
}
/* --------------------------------------------------------- vendored id ---- */
/**
* The drift tripwire for retiring src/vendor/: every one of these outputs is
* produced by the vendored TypeScript translation TODAY, and the real
* ardegazu-id-kit / ardegazu-social-kit must reproduce it exactly once the
* vendor directory is deleted. Ed25519 is deterministic, so signatures are
* fixtures, not round trips.
*/
{
const { Identity, verifyAssertion, verifyRaw } = await import("../../dist/vendor/id/identity.js");
const { clampProfile, hueOfPub, effectiveHue, colorOfPub, EMPTY_PROFILE, MAX_NAME_LEN } =
await import("../../dist/vendor/id/profile.js");
const { deriveXKeyPair, deriveSuiteXKeyPair, signXCert, verifyXCert, SUITE_SALT } =
await import("../../dist/vendor/id/xkey.js");
const seeds = [
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
"f3q9Xk2LmQ7zR4tYbN8pV1cJ0sD6hG5wA2eK9uI3oM4",
"Zm9vYmFyYmF6cXV1eDEyMzQ1Njc4OTBhYmNkZWZnaGk",
];
const identities = [];
for (const seed of seeds) {
const id = await Identity.fromSeed(seed);
const x = await deriveSuiteXKeyPair(seed);
const xs = await signXCert(id, SUITE_SALT, x.pubB64);
const assertions = [
["game1.ardegazu.ro/v2", "roomA", "peer1"],
["game4.ardegazu.ro/v2", "roomB", "peer2"],
];
identities.push({
seed,
publicKeyB64: id.publicKeyB64,
fingerprint: id.fingerprint,
hueOfPub: hueOfPub(id.publicKeyB64),
colorOfPub: colorOfPub(id.publicKeyB64),
xPubB64: x.pubB64,
xPriv: [...x.priv],
xCertSig: xs,
xCertVerifies: await verifyXCert(SUITE_SALT, id.publicKeyB64, x.pubB64, xs),
xCertRejectsWrongSalt: await verifyXCert("nope", id.publicKeyB64, x.pubB64, xs),
boardSaltXPub: (await deriveXKeyPair(seed, "board.ardegazu.ro/v1")).pubB64,
assertions: await Promise.all(
assertions.map(async ([salt, roomId, peerId]) => {
const sig = await id.assert(salt, roomId, peerId);
return {
salt,
roomId,
peerId,
sig,
verified: await verifyAssertion(salt, roomId, peerId, id.publicKeyB64, sig),
rejectsWrongRoom: await verifyAssertion(salt, "other", peerId, id.publicKeyB64, sig),
rejectsWrongSalt: await verifyAssertion("other", roomId, peerId, id.publicKeyB64, sig),
};
}),
),
signRawB64url: await (async () => {
const sig = await id.signRaw(new TextEncoder().encode("hello vector"));
return toB64urlLocal(sig);
})(),
});
}
const profiles = [
undefined,
null,
42,
"str",
{},
{ name: " Gazda ", hue: 200, glyph: "🐢x", lang: "ro" },
{ name: "x".repeat(80), hue: 359.9, glyph: " ", lang: "RO" },
{ name: 5, hue: -1, glyph: 7, lang: "rom" },
{ name: "🦊🐢🐼", hue: 360, glyph: "🦋", lang: "hu" },
{ name: "a", hue: NaN, glyph: "", lang: "en" },
];
write("vendor-id", {
SUITE_SALT,
EMPTY_PROFILE,
MAX_NAME_LEN,
identities,
clampProfile: profiles.map((p) => ({ in: p ?? null, out: clampProfile(p) })),
effectiveHue: [
{ pub: "abc", profile: null, out: effectiveHue("abc", null) },
{ pub: "abc", profile: { hue: 10 }, out: effectiveHue("abc", { hue: 10 }) },
{ pub: "abc", profile: { hue: 400 }, out: effectiveHue("abc", { hue: 400 }) },
],
verifyRawRejectsGarbage: await verifyRaw("x", "y", new Uint8Array(3)),
});
function toB64urlLocal(bytes) {
let s = "";
for (const b of bytes) s += String.fromCharCode(b);
return btoa(s).replaceAll("+", "-").replaceAll("/", "_").replace(/=+$/, "");
}
}
/* ----------------------------------------------------- vendored social ---- */
{
const { buildFriendLink, parseFriendLink, sanitizeFriend } =
await import("../../dist/vendor/social/friends.js");
const { SUITE_APPS } = await import("../../dist/vendor/social/invites.js");
const consts = await import("../../dist/vendor/social/consts.js");
const { canon, sha256B64url } = await import("../../dist/vendor/social/canon.js");
const { roomHash, receiptHash, isoWeek, lbRoomId, lbTopic, MIN_SIGNERS } =
await import("../../dist/vendor/social/receipts.js");
const { pairChannel, selfChannel, inboxRoomId, envCtx } =
await import("../../dist/vendor/social/pair.js");
// A friend link is only parseable if its X25519 cert actually verifies, so
// build `me` from a real seed rather than a made-up triple.
const { Identity: Id } = await import("../../dist/vendor/id/identity.js");
const { deriveSuiteXKeyPair: dxk, signXCert: sxc, SUITE_SALT: SS } =
await import("../../dist/vendor/id/xkey.js");
const meSeed = "f3q9Xk2LmQ7zR4tYbN8pV1cJ0sD6hG5wA2eK9uI3oM4";
const meId = await Id.fromSeed(meSeed);
const meX = await dxk(meSeed);
const me = {
pub: meId.publicKeyB64,
x: meX.pubB64,
xs: await sxc(meId, SS, meX.pubB64),
name: "gazdă ăîâșț",
};
const link = buildFriendLink("https://ardegazu.ro/", me);
const friends = [
null,
{},
{ pub: me.pub },
{ pub: me.pub, x: me.x, xs: me.xs, name: " Gazda ", state: "friend", addedTs: 123 },
{ pub: "short", x: me.x, xs: me.xs },
{ pub: me.pub, x: me.x, xs: me.xs, state: "nonsense", note: "n".repeat(400), addedTs: -5 },
];
write("vendor-social", {
consts: Object.fromEntries(
Object.entries(consts).filter(([, v]) => typeof v === "string" || typeof v === "number"),
),
SUITE_APPS,
MIN_SIGNERS,
friendLink: {
me,
link,
parsed: await parseFriendLink(link),
parsedFromFragment: await parseFriendLink(link.slice(link.indexOf("#"))),
parseGarbage: await Promise.all(
[
"",
"#f=nope",
"https://ardegazu.ro/",
// right shape, forged cert — must be refused, not merely reshaped
`#add=${me.pub}.${me.x}.${"A".repeat(86)}`,
].map((s) => parseFriendLink(s)),
),
},
sanitizeFriend: friends.map((f) => ({ in: f, out: sanitizeFriend(f) })),
canon: [
canon({ b: 1, a: 2 }),
canon({ a: [3, { d: 4, c: 5 }] }),
canon(null),
canon("s"),
canon(1),
],
sha256B64url: await Promise.all(["", "abc", "the ghost shuns the parlour"].map(sha256B64url)),
receipts: {
roomHash: await roomHash("roomid-xyz"),
receiptHash: await receiptHash({
v: 1,
g: "game1.ardegazu.ro/v2",
m: "match-1",
r: "rh",
ts: 1700000000000,
n: 2,
sc: [
{ p: "a".repeat(43), nm: "one", s: 5 },
{ p: "b".repeat(43), nm: "two", s: 3 },
],
}),
isoWeek: [0, 1700000000000, 1704067200000, 1735689600000].map(isoWeek),
lbRoomId: await lbRoomId("game1.ardegazu.ro/v2", "2024-W01"),
lbTopic: await lbTopic("game1.ardegazu.ro/v2"),
},
pair: await (async () => {
// both sides of one friendship must derive the SAME channel from their
// own halves — the static-static DH property the whole social lane rests
// on, so the fixture proves it rather than asserting one side's output
const { deriveSuiteXKeyPair } = await import("../../dist/vendor/id/xkey.js");
const { Identity } = await import("../../dist/vendor/id/identity.js");
const seedA = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA";
const seedB = "f3q9Xk2LmQ7zR4tYbN8pV1cJ0sD6hG5wA2eK9uI3oM4";
const [idA, idB] = await Promise.all([Identity.fromSeed(seedA), Identity.fromSeed(seedB)]);
const [xA, xB] = await Promise.all([deriveSuiteXKeyPair(seedA), deriveSuiteXKeyPair(seedB)]);
const shape = async (ch, tagPubs) => ({
id: ch.id,
topic: ch.topic,
mailboxRoomId: ch.mailboxRoomId,
ctx: ch.ctx,
tags: Object.fromEntries(await Promise.all(tagPubs.map(async (p) => [p, await ch.tagOf(p)]))),
});
const chA = await pairChannel(xA, idA.publicKeyB64, idB.publicKeyB64, xB.pubB64);
const chB = await pairChannel(xB, idB.publicKeyB64, idA.publicKeyB64, xA.pubB64);
const self = await selfChannel(seedA);
// a real seal from A, opened by B: proves the port's AES-GCM/AAD wiring
const wire = await chA.seal(idA.publicKeyB64, { hello: "pair", n: 7 });
return {
seeds: { seedA, seedB },
pubs: { a: idA.publicKeyB64, b: idB.publicKeyB64 },
fromA: await shape(chA, [idA.publicKeyB64, idB.publicKeyB64]),
fromB: await shape(chB, [idA.publicKeyB64, idB.publicKeyB64]),
self: await shape(self, [idA.publicKeyB64]),
crossOpen: await chB.open(wire, [idA.publicKeyB64, idB.publicKeyB64]),
crossOpenWrongMembers: await chB.open(wire, [idB.publicKeyB64]),
crossOpenGarbage: await chB.open("not json", [idA.publicKeyB64]),
inboxRoomId: await inboxRoomId(idA.publicKeyB64),
envCtx: envCtx(idA.publicKeyB64),
};
})(),
});
}
/* ------------------------------------------------------------ séance sim --- */
{
const { SeanceSim, CANDLES, REVEAL_MS, walkMs, START_BELL_MS, OVER_LOBBY_MS, PICK_GRACE_MS } =
await import("../../dist/games/host/seance-sim.js");
const consts = {
CANDLES,
REVEAL_MS,
START_BELL_MS,
OVER_LOBBY_MS,
PICK_GRACE_MS,
walkMs: [1, 2, 3, 5, 9, 10, 20].map((b) => [b, walkMs(b)]),
};
/** A full séance conducted with a seeded rng and a scripted pick policy. */
const trace = (seed, ids, policy) => {
const wins = new Map(ids.map((id) => [id, 0]));
const log = [];
const sim = new SeanceSim({
rng: mulberry32(seed),
now: () => 0,
roster: () => ids.map((id, i) => [id, id, i, wins.get(id)]),
addWin: (id) => wins.set(id, wins.get(id) + 1),
});
const rec = (label, emit) =>
log.push({
label,
frames: emit.frames,
next: emit.next === undefined ? "unchanged" : emit.next,
matchEnd: emit.matchEnd ?? null,
state: {
running: sim.running,
bell: sim.bell,
order: [...sim.order],
candles: [...sim.candles],
mediumSeat: sim.mediumSeat,
hintNot: sim.hintNot,
haunt: sim.haunt,
inWalk: sim.inWalk,
},
});
rec("start", sim.start(1, ids));
for (let step = 0; step < 40; step++) {
const bell = sim.step("bell");
rec("bell", bell);
if (!sim.running) break;
// the medium and the guests decide from what the sim just published
for (let s = 0; s < ids.length; s++) {
const r = policy(s, sim);
if (r !== null) rec(`pick:${s}:${r}`, sim.pick(ids[s], r));
}
const resolve = sim.step("resolve");
rec("resolve", resolve);
if (resolve.next?.step === "end") {
rec("end", sim.step("end"));
rec("lobby", sim.step("lobby"));
break;
}
}
rec("snapshot", sim.snapshot("late"));
return { seed, ids, wins: [...wins], log };
};
const traces = [
// seat 0 always walks into the ghost, seat 1 always dodges, seat 2 stays
trace(9, ["aaa", "bbb", "ccc"], (s, sim) =>
s === 0 ? sim.haunt : s === 1 ? (sim.haunt + 1) % 3 : null),
// the medium uses the hint, everyone else rotates deterministically
trace(11, ["p0", "p1", "p2", "p3"], (s, sim) =>
s === sim.mediumSeat ? sim.hintNot : (sim.bell + s) % 3),
// solo séance: the manor takes the last candle, winner is null
trace(5, ["solo"], (_s, sim) => sim.haunt),
// out-of-range and duplicate picks are ignored / overwrite
trace(3, ["x0", "x1"], (s, sim) => (s === 0 ? 7 : sim.haunt)),
];
// peerGone: a mid-walk departure can end the séance without a resolve
const gone = (() => {
const ids = ["aaa", "bbb"];
const wins = new Map(ids.map((id) => [id, 0]));
const sim = new SeanceSim({
rng: mulberry32(2),
now: () => 0,
roster: () => ids.map((id, i) => [id, id, i, wins.get(id)]),
addWin: (id) => wins.set(id, wins.get(id) + 1),
});
const out = [];
out.push(sim.start(1, ids));
out.push(sim.step("bell"));
out.push(sim.peerGone("bbb"));
out.push({ running: sim.running, candles: [...sim.candles] });
out.push(sim.peerGone("bbb")); // idempotent
out.push(sim.pick("aaa", 1)); // séance over — no emit
return out;
})();
write("seance-sim", { consts, traces, peerGone: gone });
}
/* --------------------------------------------------------- neon-grid sim --- */
{
const ng = await import("../../dist/games/host/neon-grid-sim.js");
const { NeonGridSim, GW, GH, WIN_SCORE, DX, DY, COUNTDOWN_MS, OVER_ROUND_MS, OVER_MATCH_MS, MATCH_LOBBY_MS } = ng;
const consts = { GW, GH, WIN_SCORE, DX: [...DX], DY: [...DY], COUNTDOWN_MS, OVER_ROUND_MS, OVER_MATCH_MS, MATCH_LOBBY_MS };
const gridDigest = (grid) => {
// run-length of the authoritative grid — compact and exact
const runs = [];
let v = grid[0];
let c = 0;
for (const g of grid) {
if (g === v) c++;
else {
runs.push(v, c);
v = g;
c = 1;
}
}
runs.push(v, c);
return runs;
};
// Named policies so the replay in test/vectors.test.mjs reproduces the exact
// input order (and therefore the exact turn queueing) from the fixture.
const POLICIES = {
straight: () => null,
turnEvery5: (r, tick) => (r.id === "aaa" && tick % 5 === 0 ? (tick / 5) & 3 : null),
reverseAtZero: (r, tick) => (tick === 0 ? (r.id === "aaa" ? 2 : 0) : null),
spiral7: (r, tick) => (tick % 7 === 0 ? (tick / 7 + Number(r.id.slice(1))) & 3 : null),
alwaysUp: () => 0,
};
const trace = (riders, policyId, maxTicks) => {
const policy = POLICIES[policyId];
const scores = new Map(riders.map((r) => [r.id, 0]));
const log = [];
const sim = new NeonGridSim({
roster: () => riders.map((r) => [r.id, r.id, r.color, scores.get(r.id)]),
addScore: (id) => scores.set(id, scores.get(id) + 1),
resetScores: () => riders.forEach((r) => scores.set(r.id, 0)),
});
const rec = (label, emit) =>
log.push({
label,
frames: emit.frames,
next: emit.next === undefined ? "unchanged" : emit.next,
matchEnd: emit.matchEnd ?? null,
state: { running: sim.running, round: sim.round, tickMs: sim.tickMs, tickN: sim.tickN },
});
sim.newMatch();
rec("startRound", sim.startRound(riders));
for (let t = 0; t < maxTicks; t++) {
for (const r of riders) {
const d = policy(r, t, sim);
if (d !== null) sim.input(r.id, d);
}
const emit = sim.step("tick");
rec("tick", emit);
if (!sim.running) break;
}
rec("snapshot", sim.snapshot("late"));
// maxTicks is part of the fixture: a trace that has not resolved by then
// stops there, and the replay must stop at exactly the same tick
return { riders, policyId, maxTicks, scores: [...scores], grid: gridDigest(sim.grid), log };
};
const two = [
{ id: "aaa", color: 0 },
{ id: "bbb", color: 1 },
];
const three = [
{ id: "p0", color: 0 },
{ id: "p1", color: 1 },
{ id: "p2", color: 2 },
];
const traces = [
// straight into the head-on: the canonical draw at tick 36
trace(two, "straight", 40),
// one turns every 5 ticks, the other rides straight
trace(two, "turnEvery5", 60),
// 180° reversals are rejected at tick time; a queue caps at 3
trace(two, "reverseAtZero", 40),
// three riders, deterministic spiral
trace(three, "spiral7", 60),
// solo round: the sim's <=0 end rule
trace([{ id: "solo", color: 0 }], "alwaysUp", 40),
];
// a champion crossing WIN_SCORE flips the round end into the match end
const champion = (() => {
const riders = two;
const scores = new Map([["aaa", WIN_SCORE - 1], ["bbb", 0]]);
const sim = new NeonGridSim({
roster: () => riders.map((r) => [r.id, r.id, r.color, scores.get(r.id)]),
addScore: (id) => scores.set(id, scores.get(id) + 1),
resetScores: () => riders.forEach((r) => scores.set(r.id, 0)),
});
const out = [];
out.push(sim.startRound(riders));
sim.peerGone("bbb"); // bbb dies next tick, aaa wins the round and the match
let emit;
for (let i = 0; i < 5 && sim.running; i++) {
emit = sim.step("tick");
out.push(emit);
}
out.push(sim.step("match"));
out.push(sim.step("lobby"));
out.push({ scores: [...scores] });
return out;
})();
write("neon-grid-sim", { consts, traces, champion });
}
/* ------------------------------------------------- valley-blocks core/eng --- */
{
const core = await import("../../dist/games/host/valley-blocks-core.js");
const { ValleyBlocksEngine } = await import("../../dist/games/host/valley-blocks-engine.js");
const proto = await import("../../dist/games/host/valley-blocks-protocol.js");
const shapes = {};
for (const t of core.PIECE_TYPES) {
shapes[t] = [0, 1, 2, 3].map((r) => core.cellsFor(t, r).map((c) => [...c]));
// out-of-range rotations normalize
shapes[`${t}:wrap`] = [-1, 4, 7].map((r) => core.cellsFor(t, r).map((c) => [...c]));
}
const kicks = {};
for (const t of core.PIECE_TYPES) {
kicks[t] = [0, 1, 2, 3].flatMap((from) =>
[true, false].map((cw) => ({ from, cw, kicks: core.kicksFor(t, from, cw).map((k) => [...k]) })),
);
}
const scoring = {
LINES_PER_LEVEL: core.LINES_PER_LEVEL,
SOFT_DROP_POINTS: core.SOFT_DROP_POINTS,
HARD_DROP_POINTS: core.HARD_DROP_POINTS,
COLS: core.COLS,
ROWS: core.ROWS,
HIDDEN_ROWS: core.HIDDEN_ROWS,
TOTAL_ROWS: core.TOTAL_ROWS,
pointsForLines: [0, 1, 2, 3, 4, 5].flatMap((n) => [1, 3, 12].map((l) => [n, l, core.pointsForLines(n, l)])),
gravitySeconds: [1, 2, 5, 10, 15, 19, 20, 21, 30].map((l) => [l, core.gravitySeconds(l)]),
levelForLines: [0, 1, 9, 10, 11, 99, 100].map((n) => [n, core.levelForLines(n)]),
snakeInterval: [1, 2, 5, 10, 15, 20, 30].map((l) => [l, core.snakeInterval(l)]),
snakeDuration: [1, 2, 5, 10, 15, 20, 30].map((l) => [l, core.snakeDuration(l)]),
};
// Bag: the 7-bag sequence a seed deals. Identical sequences per seed are
// what make every seat's board match in a live round.
const bags = [1, 7, 42, 424243, 0x51ed].map((seed) => {
const bag = new core.Bag(mulberry32(seed));
return { seed, peek5: bag.peek(5), sequence: Array.from({ length: 35 }, () => bag.next()) };
});
// Engine: scripted input traces. `rev` and score/lines/level are the
// observable surface plus boardStateOf's wire shape.
const engineTrace = (seed, script) => {
const events = [];
const e = new ValleyBlocksEngine(seed, {
onLock: () => events.push("lock"),
onGameOver: () => events.push("over"),
onLinesCleared: (n, rows) => events.push(`clear:${n}:${rows.join(",")}`),
onLevelUp: (l) => events.push(`level:${l}`),
onSnakeStart: () => events.push("snake+"),
onSnakeEnd: () => events.push("snake-"),
onHold: () => events.push("hold"),
onHardDrop: () => events.push("hd"),
onMove: () => events.push("mv"),
onRotate: () => events.push("rot"),
});
const log = [];
const snap = (label) =>
log.push({
label,
rev: e.rev,
score: e.score,
lines: e.lines,
level: e.level,
over: e.over,
active: { ...e.active },
hold: e.hold,
holdUsed: e.holdUsed,
ghostY: e.over ? null : e.ghostY,
nextQueue: e.nextQueue,
snake: e.snake ? { segments: e.snake.segments.map((s) => [...s]), dir: e.snake.dir, turbo: e.snake.turbo } : null,
board: proto.boardStateOf(e),
});
snap("spawn");
for (const [op, arg] of script) {
switch (op) {
case "update": e.update(arg); break;
case "move": e.move(arg); break;
case "rotate": e.rotate(arg); break;
case "hardDrop": e.hardDrop(); break;
case "hold": e.holdPiece(); break;
case "soft": e.setSoftDrop(arg); break;
case "softStep": e.softStep(); break;
}
snap(`${op}${arg === undefined ? "" : `:${arg}`}`);
if (e.over) break;
}
return { seed, events, log };
};
const engines = [
// pure hard-drop column packing: locks fast, clears lines, tops out
engineTrace(424243, Array.from({ length: 60 }, () => ["hardDrop"])),
// rotate + shuffle left, then drop — exercises SRS kicks and lock delay
engineTrace(7, [
["rotate", true], ["rotate", true], ["move", -1], ["move", -1], ["move", -1],
["hardDrop"], ["hold"], ["rotate", false], ["move", 1], ["hardDrop"],
["update", 0.5], ["update", 0.5], ["update", 0.5], ["update", 0.5],
["soft", true], ["update", 0.1], ["update", 0.1], ["soft", false],
["softStep"], ["softStep"], ["hardDrop"],
]),
// gravity only, small steps: the guideline fall curve and lock delay
engineTrace(1, Array.from({ length: 120 }, () => ["update", 0.05])),
];
// The snake schedule is drawn from mulberry32(seed ^ 0x5f356495), separate
// from the bag's rng, so duel players are offered snakes at the same piece
// indices. A pure hard-drop game tops out in a dozen pieces and never sees
// one — so play with the real stock brain (the same code the gym runs) and
// pin every snake episode it is offered, plus a scripted steer of the first.
const brainForSnakes = await import("../../dist/games/valley-blocks-brain.js");
const snakes = [424243, 7, 1, 99].map((seed) => {
const e = new ValleyBlocksEngine(seed);
const at = [];
let pieces = 0;
for (let i = 0; i < 2000 && !e.over; i++) {
if (e.snake) {
const entry = {
piece: pieces,
duration: e.snake.duration,
entry: e.snake.segments.map((s) => [...s]),
steps: [],
};
// scripted steering, verbatim the gym's bounded loop
let budget = 200;
while (e.snake && budget-- > 0) {
brainForSnakes.snakeStep(e);
if (e.snake) entry.steps.push([e.snake.segments[0][0], e.snake.segments[0][1], e.snake.dir]);
}
if (e.snake) e.hardDrop();
entry.scoreAfter = e.score;
entry.linesAfter = e.lines;
at.push(entry);
continue;
}
const cands = brainForSnakes.enumeratePlacements(e);
if (!cands.length) e.hardDrop();
else brainForSnakes.executePlacement(e, cands[brainForSnakes.stockPick(cands)]);
pieces++;
}
return {
seed,
snakeGapRng: (() => {
// the gap draw itself: SNAKE_MIN_GAP + floor(SNAKE_GAP_SPREAD·r²)
const r = mulberry32(seed ^ 0x5f356495);
return Array.from({ length: 12 }, () => {
const v = r();
return [v, 6 + Math.floor(15 * v * v)];
});
})(),
snakeCount: at.length,
snakeOffers: at.slice(0, 6),
finalScore: e.score,
finalLines: e.lines,
over: e.over,
};
});
write("valley-blocks-core", {
shapes,
kicks,
scoring,
bags,
engines,
snakes,
protocol: {
MAX_PLAYERS: proto.MAX_PLAYERS,
STATE_INTERVAL_MS: proto.STATE_INTERVAL_MS,
PING_INTERVAL_MS: proto.PING_INTERVAL_MS,
},
});
}
/* --------------------------------------------------- valley-blocks brain --- */
{
const brain = await import("../../dist/games/valley-blocks-brain.js");
const { ValleyBlocksEngine } = await import("../../dist/games/host/valley-blocks-engine.js");
const { COLS, TOTAL_ROWS } = await import("../../dist/games/host/valley-blocks-core.js");
// hand-built occupancy grids: flat, empty, holed, well, jagged, near-full
const gridFrom = (rows) => {
const g = new Uint8Array(TOTAL_ROWS * COLS);
rows.forEach((row, i) => {
const y = TOTAL_ROWS - rows.length + i;
for (let x = 0; x < COLS; x++) if (row[x] === "#") g[y * COLS + x] = 1;
});
return g;
};
const boards = {
empty: gridFrom([]),
flat1: gridFrom(["##########"]),
hole: gridFrom(["#########.", "##########"]),
well: gridFrom(["####.#####", "####.#####", "##########"]),
jagged: gridFrom(["#.#.#.#.#.", "##.##.##.#", "##########"]),
tower: gridFrom(Array.from({ length: 18 }, () => "#........#")),
nearFull: gridFrom(Array.from({ length: 19 }, () => "#########.")),
};
const metrics = Object.fromEntries(
Object.entries(boards).map(([k, g]) => [k, brain.boardMetrics(g)]),
);
// real candidate sets from real engines: every field of every VBCandidate.
// The afterstate grid is pinned by a SHA-256 of its bytes rather than
// inlined — exact, and it keeps the fixture from ballooning past a megabyte.
const rle = (g) => {
const runs = [];
let v = g[0];
let c = 0;
for (const x of g) {
if (x === v) c++;
else {
runs.push(v, c);
v = x;
c = 1;
}
}
runs.push(v, c);
return runs;
};
const { createHash } = await import("node:crypto");
const gridDigest = (g) => createHash("sha256").update(g).digest("hex").slice(0, 32);
const candidateSets = [];
for (const seed of [424243, 7, 1]) {
const e = new ValleyBlocksEngine(seed);
for (let drop = 0; drop < 12 && !e.over; drop++) {
const cands = brain.enumeratePlacements(e);
candidateSets.push({
seed,
drop,
piece: e.active.type,
hold: e.hold,
holdUsed: e.holdUsed,
count: cands.length,
candidates: cands.map((c) => ({
useHold: c.useHold,
rotation: c.rotation,
x: c.x,
cleared: c.cleared,
landingRow: c.landingRow,
erodedCells: c.erodedCells,
gridSha: gridDigest(c.grid),
score: brain.dellacherieScore(c),
plan: brain.planOf(c),
})),
stockPick: brain.stockPick(cands),
});
if (cands.length) brain.executePlacement(e, cands[brain.stockPick(cands)]);
else e.hardDrop();
let budget = 200;
while (e.snake && budget-- > 0) brain.snakeStep(e);
if (e.snake) e.hardDrop();
}
}
// a full stock-brain game: the Dellacherie baseline the promotion gate uses
const stockGames = [424243, 7, 1, 31337].map((seed) => {
const e = new ValleyBlocksEngine(seed);
const trail = [];
for (let n = 0; n < 400 && !e.over; n++) {
const cands = brain.enumeratePlacements(e);
if (!cands.length) {
e.hardDrop();
} else {
const idx = brain.stockPick(cands);
trail.push([n, cands.length, idx, cands[idx].rotation, cands[idx].x, cands[idx].useHold ? 1 : 0]);
brain.executePlacement(e, cands[idx]);
}
let budget = 200;
while (e.snake && budget-- > 0) brain.snakeStep(e);
if (e.snake) e.hardDrop();
}
return { seed, placements: trail.length, score: e.score, lines: e.lines, level: e.level, trail };
});
// placementStep, input by input — the live client's paced path
const stepped = (() => {
const e = new ValleyBlocksEngine(7);
const cands = brain.enumeratePlacements(e);
const plan = brain.planOf(cands[cands.length - 1]);
const seq = [];
for (let i = 0; i < 40; i++) {
const r = brain.placementStep(e, plan);
seq.push({ r, plan: { ...plan }, x: e.active.x, rotation: e.active.rotation, score: e.score });
if (r === "done") break;
}
return { target: cands[cands.length - 1], seq };
})();
// stockPick edge cases
const picks = {
empty: brain.stockPick([]),
tieTakesFirst: brain.stockPick([
{ useHold: false, rotation: 0, x: 0, cleared: 0, landingRow: 0, erodedCells: 0, grid: boards.flat1 },
{ useHold: false, rotation: 1, x: 1, cleared: 0, landingRow: 0, erodedCells: 0, grid: boards.flat1 },
]),
};
write("valley-blocks-brain", {
metrics,
boardsRle: Object.fromEntries(Object.entries(boards).map(([k, g]) => [k, rle(g)])),
candidateSets,
stockGames,
stepped,
picks,
});
}
/* ------------------------------------------------- valley-blocks referee --- */
{
const vs = await import("../../dist/games/host/valley-blocks-sim.js");
const { ValleyBlocksSim, ROUND_LOBBY_MS, DEFAULT_MODE, DEFAULT_TARGET } = vs;
const board = (score, over) => ({ grid: ".".repeat(200), score, lines: 0, level: 1, snake: null, over });
const run = (mode, target, ids, script) => {
const wins = new Map(ids.map((id) => [id, 0]));
const sim = new ValleyBlocksSim({
roster: () => ids.map((id) => [id, id.toUpperCase(), wins.get(id)]),
addWin: (id) => wins.set(id, wins.get(id) + 1),
mode,
target,
});
const log = [];
const rec = (label, emit) =>
log.push({
label,
frames: emit.frames,
next: emit.next === undefined ? "unchanged" : emit.next,
matchEnd: emit.matchEnd ?? null,
running: sim.running,
});
rec("start", sim.startRound(ids, 424243));
for (const [op, a, b, c] of script) {
if (op === "bs") rec(`bs:${a}:${b}:${c}`, sim.onBoardState(a, sim.round, ids.indexOf(a), board(b, c)));
if (op === "left") rec(`left:${a}`, sim.playerLeft(a));
if (op === "snap") rec("snap", sim.snapshot("late"));
if (op === "spoof") rec(`spoof:${a}`, sim.onBoardState(a, sim.round, 99, board(1, false)));
if (op === "stale") rec(`stale:${a}`, sim.onBoardState(a, sim.round + 7, ids.indexOf(a), board(1, false)));
}
return { mode, target, ids, wins: [...wins], log };
};
const two = ["aaa", "bbb"];
const three = ["p0", "p1", "p2"];
const runs = [
// race-survival: crossing the target wins on the spot
run("race-survival", 1000, two, [["bs", "aaa", 500, false], ["snap", null], ["bs", "aaa", 1000, false]]),
// survival: the target is ignored; last board standing wins
run("survival", 1000, two, [["bs", "aaa", 9999, false], ["bs", "bbb", 0, true]]),
// race: survivorship is ignored; only the target (or all-out) decides
run("race", 1000, two, [["bs", "bbb", 0, true], ["bs", "aaa", 10, false], ["bs", "aaa", 1000, false]]),
// everyone tops out: highest score takes it
run("race-survival", 99999, three, [
["bs", "p0", 300, true], ["bs", "p1", 700, true], ["bs", "p2", 100, true],
]),
// a leaver stays in the pool as `left` and can never win
run("race-survival", 500, two, [["left", "aaa"], ["bs", "bbb", 20, false], ["bs", "bbb", 500, false]]),
// seat spoofing and stale rounds are refused
run("race-survival", 1000, two, [["spoof", "aaa"], ["stale", "aaa"], ["bs", "aaa", 1000, false]]),
];
// startRound refuses a solo round and a double start
const guards = (() => {
const sim = new ValleyBlocksSim({ roster: () => [], addWin: () => {} });
const solo = sim.startRound(["only"], 1);
const ok = sim.startRound(["a", "b"], 1);
const again = sim.startRound(["a", "b"], 2);
return { solo, ok, again, defaults: { mode: sim.mode, target: sim.target } };
})();
write("valley-blocks-sim", {
consts: { ROUND_LOBBY_MS, DEFAULT_MODE, DEFAULT_TARGET },
targetFloor: new ValleyBlocksSim({ roster: () => [], addWin: () => {}, target: 3 }).target,
runs,
guards,
});
}
/* ----------------------------------------------------------------- gyms --- */
/**
* Full episode traces: reset() then a FIXED action sequence, recording every
* observation, reward, done flag and the terminal state. These are the
* fixtures the RL trainer's promotion gates ultimately rest on.
*/
{
const { SeanceGym } = await import("../../dist/gym/seance.js");
const { NeonGridGym } = await import("../../dist/gym/neon-grid.js");
const { ValleyBlocksGym } = await import("../../dist/gym/valley-blocks.js");
const u8 = (v) => (v instanceof Uint8Array ? { u8rle: rleOf(v) } : v);
function rleOf(g) {
const runs = [];
let v = g[0];
let c = 0;
for (const x of g) {
if (x === v) c++;
else {
runs.push(v, c);
v = x;
c = 1;
}
}
runs.push(v, c);
return runs;
}
const scrub = (x) => JSON.parse(JSON.stringify(x, (_k, v) => u8(v)));
/* --- séance --- */
const seanceEpisodes = [];
for (const [players, seed] of [[3, 11], [4, 7], [2, 5], [1, 3]]) {
const gym = new SeanceGym({ players, seed });
const eps = [];
for (let ep = 0; ep < 3; ep++) {
const steps = [];
let views = gym.reset();
steps.push({ reset: scrub(views) });
for (let n = 0; n < 40; n++) {
// fixed, view-derived policy — no ambient randomness
const actions = views.map((v) =>
v.isMedium ? v.hintNot : (v.bell + v.seat) % 3 === 0 ? null : (v.bell + v.seat) % 3,
);
const r = gym.step(actions);
steps.push({ actions, ...scrub(r) });
if (r.done) break;
views = r.views;
}
eps.push(steps);
}
seanceEpisodes.push({ players, seed, eps });
}
write("gym-seance", seanceEpisodes);
/* --- neon-grid --- */
const ngEpisodes = [];
for (const players of [2, 3, 4]) {
const gym = new NeonGridGym({ players });
const eps = [];
for (let ep = 0; ep < 2; ep++) {
const steps = [];
let views = gym.reset();
steps.push({ reset: scrub(views) });
for (let n = 0; n < 400; n++) {
// wall-aware but fully deterministic: turn on a fixed cadence
const actions = views.map((v) =>
!v.alive ? null : (v.tickN + v.seat) % 11 === 0 ? (v.dir + 1) % 4 : null,
);
const r = gym.step(actions);
steps.push({ actions, rewards: r.rewards, done: r.done, winner: r.winner });
if (r.done) {
steps.push({ terminalViews: scrub(r.views) });
break;
}
views = r.views;
}
eps.push(steps);
}
ngEpisodes.push({ players, eps });
}
write("gym-neon-grid", ngEpisodes);
/* --- valley-blocks --- */
const vbEpisodes = [];
for (const [players, seed, mode, target] of [
[2, 424242, "race-survival", 5000],
[2, 7, "survival", 5000],
[3, 1, "race", 2000],
]) {
const gym = new ValleyBlocksGym({ players, seed, mode, target, maxPlacements: 120 });
const eps = [];
for (let ep = 0; ep < 2; ep++) {
const steps = [];
let views = gym.reset();
// the first views carry the whole candidate surface — record it once,
// in full, then track the compact per-step signal
steps.push({
reset: views.map((v) => ({
seat: v.seat, over: v.over, score: v.score, lines: v.lines, level: v.level,
piece: v.piece, hold: v.hold, canHold: v.canHold, mode: v.mode, target: v.target,
rivals: v.rivals, candidateCount: v.candidates.length,
candidateKeys: Object.keys(v.candidates[0] ?? {}).sort(),
candidates: v.candidates.map((c) => [c.useHold ? 1 : 0, c.rotation, c.x, c.cleared, c.landingRow, c.erodedCells]),
})),
});
for (let n = 0; n < 200; n++) {
// deterministic index policy: cycle the candidate list by step number
const actions = views.map((v, s) =>
v.candidates.length ? (n + s) % v.candidates.length : null,
);
const r = gym.step(actions);
steps.push({
actions,
rewards: r.rewards,
done: r.done,
winner: r.winner,
reason: r.reason,
scores: r.views.map((v) => v.score),
lines: r.views.map((v) => v.lines),
over: r.views.map((v) => v.over),
pieces: r.views.map((v) => v.piece),
candidateCounts: r.views.map((v) => v.candidates.length),
});
if (r.done) break;
views = r.views;
}
eps.push(steps);
}
vbEpisodes.push({ players, seed, mode, target, eps });
}
write("gym-valley-blocks", vbEpisodes);
}
/* ----------------------------------------------------------- host driver --- */
/**
* The live driver over the in-memory hub with mocked time: the frames a hosted
* room actually puts on the wire, in order. Timers are advanced by a fake
* clock the harness owns, so the trace is deterministic.
*/
{
const { Hub, FakeClock } = await import("../helpers/mock-hub.mjs");
const { SeanceClient } = await import("../../dist/games/seance.js");
const { NeonGridClient } = await import("../../dist/games/neon-grid.js");
const { ValleyBlocksClient } = await import("../../dist/games/valley-blocks.js");
const { walkMs } = await import("../../dist/games/host/seance-sim.js");
const out = {};
/* --- séance: bot host + one guest, both scripted --- */
{
const clock = new FakeClock();
const hub = new Hub();
const hostPeer = hub.join("aaa-host");
let haunt = () => -1;
const host = new SeanceClient(hostPeer, {
app: "seance", roomSecret: "s", nick: "gazda", keepAliveMs: 0, actDelayMs: 0,
onTurn: () => haunt(),
host: { rng: mulberry32(9), match: { minPlayers: 2, expectedPlayers: 2, maxMatches: 1 } },
});
haunt = () => host.host.sim.haunt;
hostPeer.emit("roster", []);
const guestPeer = hub.join("bbb-guest");
const guest = new SeanceClient(guestPeer, {
app: "seance", roomSecret: "s", nick: "oaspe", keepAliveMs: 0, actDelayMs: 0,
onTurn: () => (host.host.sim.haunt + 1) % 3,
});
hub.openAll();
await clock.drain();
clock.tick(2600);
for (let bell = 1; bell <= 6; bell++) {
await clock.drain();
clock.tick(walkMs(bell) + 500);
await clock.drain();
clock.tick(6500);
await clock.drain();
if (!host.host.sim.running) break;
}
await clock.drain();
out.seance = {
wire: hostPeer.sent,
hostId: host.hostId,
guestHostId: guest.hostId,
guestWins: guest.wins,
hostWins: host.wins,
hostView: host.view(),
guestView: guest.view(),
};
}
/* --- séance split-brain: concede to lower, reassert against higher --- */
{
const hub = new Hub();
const hostPeer = hub.join("mmm-host");
const host = new SeanceClient(hostPeer, {
app: "seance", roomSecret: "s", nick: "gazda", keepAliveMs: 0, host: {},
});
hostPeer.emit("roster", []);
hub.join("zzz-late");
const beforeHigh = hostPeer.sent.length;
hostPeer.emit("message", "zzz-late", { t: "ro", host: "zzz-late", ps: [["zzz-late", "tarziu", 0, 0]] });
const afterHigh = { hostId: host.hostId, sentSince: hostPeer.sent.slice(beforeHigh) };
hub.join("aaa-early");
hostPeer.emit("message", "aaa-early", { t: "ro", host: "aaa-early", ps: [["aaa-early", "devreme", 0, 0]] });
out.seanceSplitBrain = {
afterHigh,
afterLow: { hostId: host.hostId, hosting: host.hosting, simRunning: host.host.sim.running },
};
}
/* --- neon-grid: hosted round to the head-on draw, then round 2 --- */
{
const clock = new FakeClock();
const hub = new Hub();
const hostPeer = hub.join("aaa-host");
const host = new NeonGridClient(hostPeer, {
app: "neon-grid", roomSecret: "s", nick: "gazda", keepAliveMs: 0,
onTick: () => null,
host: { match: { minPlayers: 2, expectedPlayers: 2 } },
});
hostPeer.emit("roster", []);
const guestPeer = hub.join("bbb-guest");
const guest = new NeonGridClient(guestPeer, {
app: "neon-grid", roomSecret: "s", nick: "oaspe", keepAliveMs: 0, onTick: () => null,
});
hub.openAll();
await clock.drain();
clock.tick(3000);
hub.join("ccc-late");
hostPeer.emit("message", "ccc-late", { t: "hi", nick: "tarziu", score: 0 });
for (let i = 0; i < 40; i++) clock.tick(80);
await clock.drain();
clock.tick(3200);
await clock.drain();
out.neonGrid = {
wire: hostPeer.sent,
tickCount: hostPeer.sent.filter(([, f]) => f.t === "tk").length,
starts: hostPeer.sent.filter(([, f]) => f.t === "st").map(([, f]) => ({ round: f.round, tickMs: f.tickMs, starts: f.starts })),
guestSeat: guest.seat,
guestView: { ...guest.view(), grid: undefined, heads: guest.view().heads },
};
}
/* --- valley-blocks: hosted round, referee verdict from real boards --- */
{
const clock = new FakeClock();
const hub = new Hub();
const hostPeer = hub.join("aaa-host");
const host = new ValleyBlocksClient(hostPeer, {
app: "valley-blocks", roomSecret: "s", nick: "gazda", keepAliveMs: 0,
pace: { inputMs: 0, thinkMs: () => 0 },
host: { rng: mulberry32(4), match: { minPlayers: 2, expectedPlayers: 2, maxMatches: 1 }, target: 800 },
});
hostPeer.emit("roster", []);
const guestPeer = hub.join("bbb-guest");
const guest = new ValleyBlocksClient(guestPeer, {
app: "valley-blocks", roomSecret: "s", nick: "oaspe", keepAliveMs: 0, forfeit: true,
});
hub.openAll();
await clock.drain();
for (let i = 0; i < 200; i++) {
clock.tick(50);
await clock.drain();
if (hostPeer.sent.some(([, f]) => f.t === "ov")) break;
}
out.valleyBlocks = {
st: hostPeer.sent.find(([, f]) => f.t === "st")?.[1],
ov: hostPeer.sent.find(([, f]) => f.t === "ov")?.[1],
ro: hostPeer.sent.filter(([, f]) => f.t === "ro").map(([, f]) => f),
guestSeat: guest.seat,
hostSeat: host.seat,
};
}
write("host-driver", out);
}
console.log("all vectors written");
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