banca / client / scripts / make-icons.mjs
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// Generates PWA icons (a gold coin bearing the struck-A mark, on dark) as PNGs
// with zero dependencies: per-pixel SDF rendering + hand-rolled PNG encoding
// via node:zlib.
import { deflateSync } from "node:zlib";
import { mkdirSync, writeFileSync } from "node:fs";
import { dirname, join } from "node:path";
import { fileURLToPath } from "node:url";

const outDir = join(dirname(fileURLToPath(import.meta.url)), "..", "public", "icons");
mkdirSync(outDir, { recursive: true });

const BG = [13, 17, 23];
const GOLD = [230, 194, 110];

const clamp = (v, a, b) => Math.min(b, Math.max(a, v));
const smooth = (d) => clamp(0.5 - d, 0, 1); // 1px antialias band around SDF zero

function roundedRect(px, py, cx, cy, hw, hh, r) {
  const qx = Math.abs(px - cx) - hw + r;
  const qy = Math.abs(py - cy) - hh + r;
  return Math.hypot(Math.max(qx, 0), Math.max(qy, 0)) + Math.min(Math.max(qx, qy), 0) - r;
}
const circle = (px, py, cx, cy, r) => Math.hypot(px - cx, py - cy) - r;

function triangle(px, py, a, b, c) {
  // signed distance to triangle (positive outside)
  const seg = (p, q) => {
    const ex = q[0] - p[0], ey = q[1] - p[1];
    const wx = px - p[0], wy = py - p[1];
    const t = clamp((wx * ex + wy * ey) / (ex * ex + ey * ey), 0, 1);
    return [wx - ex * t, wy - ey * t];
  };
  const ds = [seg(a, b), seg(b, c), seg(c, a)].map(([x, y]) => x * x + y * y);
  const s1 = (b[0] - a[0]) * (py - a[1]) - (b[1] - a[1]) * (px - a[0]);
  const s2 = (c[0] - b[0]) * (py - b[1]) - (c[1] - b[1]) * (px - b[0]);
  const s3 = (a[0] - c[0]) * (py - c[1]) - (a[1] - c[1]) * (px - c[0]);
  const inside = (s1 >= 0 && s2 >= 0 && s3 >= 0) || (s1 <= 0 && s2 <= 0 && s3 <= 0);
  return (inside ? -1 : 1) * Math.sqrt(Math.min(...ds));
}

function draw(S, { maskable = false, opaque = false } = {}) {
  const img = Buffer.alloc(S * S * 4);
  const pad = maskable ? 0.1 * S : 0; // maskable safe zone
  const bgRadius = maskable || opaque ? 0 : 0.22 * S;
  const u = (S - 2 * pad) / 1; // content scale
  const off = pad;
  for (let y = 0; y < S; y++) {
    for (let x = 0; x < S; x++) {
      const px = x + 0.5, py = y + 0.5;
      let r = 0, g = 0, b = 0, a = 0;
      // background card
      const dBg = roundedRect(px, py, S / 2, S / 2, S / 2, S / 2, bgRadius);
      const cBg = maskable || opaque ? 1 : smooth(dBg);
      if (cBg > 0) { [r, g, b] = BG; a = cBg; }
      // the coin (gold disc)
      const nx = off + 0.5 * u, ny = off + 0.5 * u;
      const cGold = smooth(circle(px, py, nx, ny, 0.34 * u));
      if (cGold > 0) {
        r = r + (GOLD[0] - r) * cGold;
        g = g + (GOLD[1] - g) * cGold;
        b = b + (GOLD[2] - b) * cGold;
        a = Math.max(a, cGold);
      }
      // rim ring + the struck A (punched in bg color)
      const seg = (ax, ay, bx, by) => {
        const ex = bx - ax, ey = by - ay;
        const wx = px - ax, wy = py - ay;
        const t = clamp((wx * ex + wy * ey) / (ex * ex + ey * ey), 0, 1);
        return Math.hypot(wx - ex * t, wy - ey * t);
      };
      const dRing = Math.abs(circle(px, py, nx, ny, 0.28 * u)) - 0.011 * u;
      const apexX = off + 0.5 * u, apexY = off + 0.26 * u, baseY = off + 0.70 * u;
      const dLegs = Math.min(
        seg(apexX, apexY, off + 0.365 * u, baseY),
        seg(apexX, apexY, off + 0.635 * u, baseY)) - 0.023 * u;
      const dBar1 = roundedRect(px, py, nx, off + 0.48 * u, 0.12 * u, 0.0115 * u, 0.0115 * u);
      const dBar2 = roundedRect(px, py, nx, off + 0.575 * u, 0.12 * u, 0.0115 * u, 0.0115 * u);
      const cMark = smooth(Math.min(dRing, dLegs, dBar1, dBar2));
      if (cMark > 0) {
        r = r + (BG[0] - r) * cMark;
        g = g + (BG[1] - g) * cMark;
        b = b + (BG[2] - b) * cMark;
      }
      const i = (y * S + x) * 4;
      img[i] = r; img[i + 1] = g; img[i + 2] = b; img[i + 3] = Math.round(a * 255);
    }
  }
  return img;
}

function png(S, rgba) {
  const crcTable = [];
  for (let n = 0; n < 256; n++) {
    let c = n;
    for (let k = 0; k < 8; k++) c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
    crcTable[n] = c >>> 0;
  }
  const crc = (buf) => {
    let c = 0xffffffff;
    for (const byte of buf) c = crcTable[(c ^ byte) & 0xff] ^ (c >>> 8);
    return (c ^ 0xffffffff) >>> 0;
  };
  const chunk = (type, data) => {
    const len = Buffer.alloc(4);
    len.writeUInt32BE(data.length);
    const td = Buffer.concat([Buffer.from(type), data]);
    const cc = Buffer.alloc(4);
    cc.writeUInt32BE(crc(td));
    return Buffer.concat([len, td, cc]);
  };
  const ihdr = Buffer.alloc(13);
  ihdr.writeUInt32BE(S, 0);
  ihdr.writeUInt32BE(S, 4);
  ihdr[8] = 8; ihdr[9] = 6; // 8-bit RGBA
  const raw = Buffer.alloc(S * (S * 4 + 1));
  for (let y = 0; y < S; y++) {
    raw[y * (S * 4 + 1)] = 0; // filter: none
    rgba.copy(raw, y * (S * 4 + 1) + 1, y * S * 4, (y + 1) * S * 4);
  }
  return Buffer.concat([
    Buffer.from([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]),
    chunk("IHDR", ihdr),
    chunk("IDAT", deflateSync(raw, { level: 9 })),
    chunk("IEND", Buffer.alloc(0)),
  ]);
}

const targets = [
  ["icon-192.png", 192, {}],
  ["icon-512.png", 512, {}],
  ["icon-512-maskable.png", 512, { maskable: true }],
  ["apple-touch-icon.png", 180, { opaque: true }],
];
for (const [name, size, opts] of targets) {
  writeFileSync(join(outDir, name), png(size, draw(size, opts)));
  console.log("wrote", name);
}

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